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The Miami Experience
The College Tour - Campus Life The College Tour - Entrepreneurial Mindset The College Tour - Achieving Inclusive Excellence The College Tour - Find Your Best Fit The College Tour - Connect with Faculty Mentors The College Tour - Pursue All Your Interests The College Tour - Exceptional Experiences for Top Students The College Tour - Legendary College Town The College Tour - RedHawk Spirit The College Tour - Career Prep
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Take a Student-Guided Campus Tour Visit a Residence Hall Visit a Dining Hall
Academic Tours
College of Arts and Science College of Creative Arts College of Education, Health, and Society College of Engineering and Computing Farmer School of Business Department of Nursing
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Tour the Department of Architecture and Interior Design
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Tour the Department of Emerging Technology in Business and Design

Join faculty on a tour of Emerging Technology in Business and Design, including the Smale Interactive Visualization Center where students learn about virtual reality and motion capture.

Learn about human-robotic interaction and meet some of the department's robots.

Learn more about Emerging Technology in Business and Design at Miami. 

Welcome to the Department of Emerging Technology in Business and Design. My name is Glenn Platt. I'm the department chair and the founder of our program here. I teach Social Media Marketing. I teach Games in Business. I teach our capstone course. And I'm also part of this awesome and incredible faculty that make up our program. All of our students are taught emerging tech, business, and then design. So all of our students get a grounding in all three of those things, and then they specialize. So once you get that grounding, you decide what you want to do. Our faculty advisors work with you to figure out a curriculum and a set of our 90 or so different courses we have, that best allow you to become who you want to become. And all of it wraps up in hands on experience.

So my name is Eric Hodgson. I'm a professor with the Department of Emerging Technology in Business and Design. And I also work at the Games program. And I run the Smale Interactive Visualization Center, we try to provide a lot of resources for students who are studying games, studying digital technology, and learning about 3D visualizations, simulation, all that kind of stuff. So this is a an Oculus Rift system that lets you interact with things manually. So our students use these to create their own virtual reality experiences. We also use them for research. We've developed a couple medical training simulations, data visualizations, things to do Behavior Research, where you have kind of spatial environments, things you can interact with that surround the user. So this is a nice immersive desktop display-- Lets you kind of reach into the space holographically, and pick things up, examine them, you know, as if it was floating in the air in front of you. So this is showing some of the student work from our motion capture systems and 3D scanning devices, where we can kind of take real objects or real people and pipe them into the digital world and capture their emotions, capture the physical objects, and then use it in a game engine, for example. So this is our cave environment, like a booth you can step into, together with a professor, other students. So this lets you kind of do shared experiences and explore things together. So things like an architectural design, you could do a client walkthrough. We could put a jet engine in here and take it apart together, anything like that.

Hi, I'm Michael Bailey-Van Kuren. And this is our robot, pepper. We're in the department of Emerging Technology in Business and Design. We teach human robot interaction, and work with platforms in order to determine how they can best interact with people. One of the other robot platforms we work with is Temi, and the Temi robot is a home telepresence robot that allows you to skype in but also be mobile. You can go into following mode, and it will identify a person in front of it. The robot allows you to someone to navigate the space, and see things from a variety of place, whereas typical video conferencing, you're kind of set with one location in the room, and one perspective. This is the Loomo robot by Segway and it provides a platform that actually can be transformed, from a robot to a rideable personal transportation. And but once you go into robot mode, you can access it remotely and have it interact. So some of the interactions have been built around human interaction and provide emotions. The project students are looking at what this particular robot is determining how it might guide someone, who's visually impaired through a crowded space. And it can be a greeter as well.

We like to think that what we're doing is preparing you for the jobs that don't even exist right now, but rather are going to exist four years from now when you graduate. So we hope that you're going to come here and join us. We think we've got an incredible opportunity for you let us know how we can help you make your decision. Please keep in touch, and we hope that we get to see you here, and be part of our faculty and student family.

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